#include "ZumaThread.h"

ZumaThread::ZumaThread() {
}

ZumaThread::ZumaThread(int (SDLCALL *fn)(void *),void *data) {
	this->threadFunction = fn;
	this->setData(data);
}

ZumaThread::~ZumaThread() {
}

void ZumaThread::runForest(){
	thread = SDL_CreateThread(this->threadFunction,this->data);
}

void ZumaThread::setData(void *data){
	this->data = data;
}

